King of fighters xi
![king of fighters xi king of fighters xi](https://i.ytimg.com/vi/a65G86_omk4/maxresdefault.jpg)
Elisabeth Blanctorche, a young French woman who is acquainted with Ash Crimson, creates a Rival Team along with Benimaru Nikaido and Duo Lon to investigate Ash. Among the new KOF participants are Oswald an Irish card player who joins Ash to find the whereabouts of a powerful new drug. In the advent of a new KOF tournament, new faces are handed invitations, while Eiji Kisaragi, returns first time since his appearance as a member of the Rival Team in KOF '95, in the Anti-Kyokugen Ryu Team along with Malin and Kasumi Todoh. Taking advantage of the situation at hand, Ash Crimson attacked Chizuru Kagura in her weakened state and stole the Yata Mirror from her while draining her powers from within the process. Mukai, a member of a mysterious group known as "Those from the Distant Land", stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. The bar is affected by each attack that the players get in, combos affect progressively more, and when a character of the opposing team is defeated, the bar suffers a big change against that player. Whichever player has the judgment bar towards his or her side will be the victor if none of the teams win defeating all three characters from the opposite team rarely, if the bar is exactly in the center, the match will end in a draw and both sides will lose. Instead, the judgment bar, a new bar of circular shape composed of two colors, each one representing one player acts as a quantifier of the skill of each player. Should the timer run down in a match, the winner is no longer decided based upon who has the most life remaining. Like the Super Cancel that first appeared in KOF '99, Dream Cancel allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing devastating combos. The last new feature of KOF XI is the Dream Cancel. The Saving Shift allows to take out a character when he is being hit as soon as he is hit, at the cost of both skill bars. The Quick Shift allows to change into another character in the middle of any combo, prolonging it, or in the middle of any attack, canceling the frames of animation of the attack, if it's needed. KOF XI utilizes the Tactical Shift System from KOF 2003. However, more defensive or tactical maneuvers, such as Guard Evasion, Saving Shift, and Quick Shift, use Skill Stocks. Offensive maneuvers, such as Desperation Moves, Guard Cancels, and Tag Attacks, continue to use Power Stocks.
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Each team begins a match holding the maximum of two Skill Stocks. Nevertheless, there are now Skill Stocks as well, which gradually build up over time. The Power Stocks that existed previously are still present, and are filled in the usual fashion. The four largest innovations KOF XI brings to the franchise are the Quick Shift, the Saving Shift, the Skill Bar and the Dream Cancels.